Orphea – Heroes of the Storm
Dva academy for Cinema 4D r20
Mortal Kombat 9 | Jade
Cammy – Street Fighter
Skye (Paladins) Blender 2.8
Resident Evil Graveyard
Ultimate Pharah – Overwatch
Publick Occurrences From “Fallout 4”
used Eevee to render this scene, so if you want to use it in cycles you might have to tweak some things. The lighting is not prebaked so if you want the scene to lock like it does in the pictures above just bake the indirect lighting.
Triss Merigold Ultimate Rig – BETA
model of Triss Merigold, created for Blender 2.8. I also added some custom outfits created for various animations
Randy Orton – Blender 2.79
just applied the textures using the Principled Shader in Blender and scratch, since Rigify doesn’t provide
Drip and Tan Node Group
Drip and Tan Node is a node group to facilitate adding tanlines and droplets of fluid to a model’s already existing skin
“Piper Wright” for 2.8
the model was made by Stealth211 and ported from SFM to Blender
[Overwatch] Pharah v3.0 for Blender 2.80
Pharah v3 for Blender 2.8 comes with more outfits, more customization options and next-gen custom controls that make using
Ultimate Sombra – Overwatch
includes all in-game skins with an easy way to cycle between them.
You can find all the MetsRig settings by pressing N on the viewport and clicking on the MetsRig panel.
change the look of the skin, enable physics, more.
Also includes her guns and translocator.
Roach – The Witcher 3
This is a model of ‘Roach’ from The Witcher 3 – Wild Hunt, which I used in my animations. I ported both the horse and the horsecock from SFMLab to Blender 2.8
Pharah v2.0 for Blender 2.79
This is a model of Pharah from Overwatch. I decided to make this after I got fed up with the limitations of Source Filmmaker.
The model is rigged and comes with various armor parts which you can toggle on and off. It also uses a body morph so you can adjust various things such as body weight, breasts size and so on.